Design & Technologies

For as long as humans have roamed this planet, problems have stumped and stymied us. To solve those problems, humans have used innovative and creative means to plan for, ideate, create and evaluate solutions. The word ‘technology’ comes from the ancient Greek word techne, meaning to make or to do. Technologies involves the practical application of knowledge, understanding and skills to respond to needs, opportunities or problems. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies, so they might independently and collaboratively develop solutions to these complex challenges.

Inquiry and problem-solving are at the heart of this learning area.

Junior School

Students are taught through specialist classes with a dedicated ICT teacher during weekly computer classes held in the dedicated computing room or other learning spaces. From Kindergarten to Year 5, the students develop the skills and understandings to become effective users of the technologies that are now an integral part of our professional and personal world.

Through hands-on experiences and explicit instruction, the students learn how to use digital systems to investigate and create, communicate and manage data. The skills and knowledge developed in Computer Studies further enhance their use of classroom iPads and laptops, as well as devices at home.

Senior School

Design and Technologies builds student understanding of the Middle Years Programme (MYP) Design Cycle and WACE Technology Process to structure knowledge and understanding of problems, the design, ideation and creation of feasible solutions, and the testing and evaluation of the solution. Specialist teachers deliver outstanding courses in purpose built and well-equipped facilities. Our Year 10-12 students work in a purposefully designed commercial kitchen; while in 2018, we moved into our reconfigured Design Studio and Engineering Workshop, giving our students access to cutting edge technologies such as 3D printers and laser cutters. 

The practical nature of the Design and Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas. 

As a learning area, we design opportunities for learners to: 

  • Investigate, design, plan, manage, create and evaluate solutions 
  • Manage small, medium and longer term projects
  • Be creative, innovative and enterprising when using traditional, contemporary and emerging technologies 
  • Make informed and ethical decisions about the role, impact and use of technologies in their own lives, the economy, environment and society for a sustainable future 
  • Engage confidently with and responsibly select and manipulate appropriate technologies − materials, data, systems, components, tools and equipment − when designing and creating solutions 
  • Analyse and evaluate client needs, opportunities or problems to identify and create solutions

Helena College Design and Technologies is a learning area comprising two broader subjects. 

Design and Technologies

In which students use design thinking and technologies to generate and produce designed solutions for authentic needs and opportunities.

Digital Technologies

In which students use computational thinking and information systems to define, design and implement digital solutions for authentic problems. 

Our Design and Technologies learning area includes the following subjects. Engineering, Dimensional Design and Food Technology.  The Digital Technologies area includes Digital Photography, Applied Information Technology, Innovation, Robotics along with a Digital Technologies subject and Digital Citizenship.

Each of these subjects provides a different lens through which we learn to know and understand problems in our world and what it means to make change and provide digital or physical solutions for real world clients and a target audience. We hope to impact our school, our local community, our country, and the globe to bring about change for a better future. 

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